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  • 6. Search: Games, Minimax, and Alpha-Beta

    Nov 14, 2017

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    by

    Florian Bansac
    in Theory

    How a computer can play games (like Chess) How human play chess: mixing analysis, strategy, tactics to choose a move If-Then rules Look ahead and evaluate British museum algorithm To evaluate the potential of the next situation of the board,…

  • 5. Search: Optimal, Branch and Bound, A*

    Nov 13, 2017

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    by

    Florian Bansac
    in Theory

    Optimal search trees Finding the best possible sequence of choices. Getting closer to the goal is generally considered good, but it may lead to dead ends or non-optimal choices. Oracle Knowing the minimum path length to the goal, the search…

  • 4. Search: Depth-First, Hill Climbing, Beam

    Nov 10, 2017

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    by

    Florian Bansac
    in Theory

    Search trees Search trees represent all the possibilities to search for the quickest path without coming back to previous paths. They are particularly used for quickest paths on maps with nodes (intersections), but not exclusively. They are primarily about choices,…

  • 3. Reasoning: Goal Trees and Rule-Based Expert Systems

    Nov 9, 2017

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    by

    Florian Bansac
    in Theory

    Reporting on a Goal Tree program A Goal Tree program can answer questions about its own behavior by reporting steps up (why questions) or down (how questions) in the actions it takes. Simon’s Ant The complexity of a program’s behavior…

  • 2. Reasoning: Goal Trees and Problem Solving

    Nov 8, 2017

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    by

    Florian Bansac
    in Theory

    Problem reduction Take a complicate problem and transform it into a simpler problem. Start with safe transformations, the ones you are sure will work in any case. Then apply heuristic transformations, the ones that could work. The problem simplification schema,…

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Florian Bansac Avatar

Ailephant is created by Florian Bansac, an AI builder and operator who has launched multiple AI-powered products, including Disfold, Moltgate, and WP AI Writer, and runs the AI Agents group on LinkedIn.


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